Injured Goblin
// 30% Health
// Basic Attack (1-20 dice)
Siren
// 50% Health
// Basic Attack (1-30 dice)
// Song Daze (1-3 dice) *If three then subject is prone to be TFd
Goblin
// 50% Health
// Basic Attack (1-30 dice)
Human
// 50% Health
// Basic Attack (5-30 dice)
Mage
// 50% Health
// Basic Spell (5-30 dice)+5 elemental damage)
Wolf
// 50% Health
// Fang Attack (5-30 dice)
Harpy
// 55% Health
// Drop Claw Attack (10-30 dice)
// Song Daze (1-3 dice) *If three then subject is prone to be TFd.
Skeleton
// 100% Health
// Basic Attack (10-30 dice)
HellHound
// 200% Health
// Fire Claw Attack (10-50 dice)+10% fire damage)
Baby Dragon
// 250% Health
// Claw Attack (20-50 dice)
// Fire Breath (10-20 dice)+20% fire damage)
Dragon
// 300% Health
// Claw Attack (20-90 dice)
// Fire Breath (10-40 dice)+30% fire damage)
(Non Hostile) Master Dragon
// 5000% Health
// Claw Trap (1-3 dice)
// Magic Fire Trap (1-3 dice)
// Luring Call Trap (1-3 dice)
(Hostile) Master Dragon
// 5000% Health
// Claw Attack (50-150 dice)
// Fire Breath (30-100 dice)
*Sora
// ????
// Pounce Trap (1-3 dice)
// Summon Blue (instant)
Blue (Must be summoned by Sora)
// ????
// Rope Trap (1-2 dice)
*Health is also Experience
*TFd can mean subject is transformed into any creature listed or not. It also means the subject can have his or her gender altered or any other degree of transformation.
*Sora and Blue are non hostile characters and cannot die. The only attacks they posses are TF based.